Quizalize

Quizalize

Quizalize

Quizalize

Quizalize

Web-mobile app

quizalize_hero

Overview

Helping teachers’ planning and students’ learning

Quizalize is Zzish’s main digital product. An online platform where teachers can create tests, plan lessons and structure practice activities. The platform also allows students to complete their assessments in a more fun and engaging way.

Quizalize is Zzish’s main digital product. An online platform where teachers can create tests, plan lessons and structure practice activities. The platform also allows students to complete their assessments in a more fun and engaging way.

Quizalize is Zzish’s main digital product. An online platform where teachers can create tests, plan lessons and structure practice activities. The platform also allows students to complete their assessments in a more fun and engaging way.

Year

2018/19

Role

UI/UX Designer

The challenge

The company works with a freemium business model, with both B2C and B2B (teachers and school district subscription).
The goal for the UX was mainly to increase the user base and the company’s annual revenue.
Working closely with Sales and Dev teams, my role was largely focused on setting up a more user-centric design process, as well as designing and testing new solutions to improve the number of returning users and revenue.

The company works with a freemium business model, with both B2C and B2B (teachers and school district subscription).
The goal for the UX was mainly to increase the user base and the company’s annual revenue.
Working closely with Sales and Dev teams, my role was largely focused on setting up a more user-centric design process, as well as designing and testing new solutions to improve the number of returning users and revenue.

The company works with a freemium business model, with both B2C and B2B (teachers and school district subscription).
The goal for the UX was mainly to increase the user base and the company’s annual revenue.
Working closely with Sales and Dev teams, my role was largely focused on setting up a more user-centric design process, as well as designing and testing new solutions to improve the number of returning users and revenue.

The company works with a freemium business model, with both B2C and B2B (teachers and school district subscription).
The goal for the UX was mainly to increase the user base and the company’s annual revenue.
Working closely with Sales and Dev teams, my role was largely focused on setting up a more user-centric design process, as well as designing and testing new solutions to improve the number of returning users and revenue.

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The quantitative research

The only piece of information about the users was some fragmented user feedback collected on Intercom. I started with gathering some more high-level relevant feedback, sending surveys in order to understand the main problems in the platform. I then implemented a feedback collection process in collaboration with the sales and marketing teams.

The only piece of information about the users was some fragmented user feedback collected on Intercom. I started with gathering some more high-level relevant feedback, sending surveys in order to understand the main problems in the platform. I then implemented a feedback collection process in collaboration with the sales and marketing teams.

The only piece of information about the users was some fragmented user feedback collected on Intercom. I started with gathering some more high-level relevant feedback, sending surveys in order to understand the main problems in the platform. I then implemented a feedback collection process in collaboration with the sales and marketing teams.

The only piece of information about the users was some fragmented user feedback collected on Intercom. I started with gathering some more high-level relevant feedback, sending surveys in order to understand the main problems in the platform. I then implemented a feedback collection process in collaboration with the sales and marketing teams.

The qualitative research

Considered that the platform has a lot of pre-made content made by US and UK teachers, I performed in-person user testing with teachers based in London as well as remote user testing with teachers in the US, thus obtaining a more accurate picture of the target audience.

Considered that the platform has a lot of pre-made content made by US and UK teachers, I performed in-person user testing with teachers based in London as well as remote user testing with teachers in the US, thus obtaining a more accurate picture of the target audience.

Considered that the platform has a lot of pre-made content made by US and UK teachers, I performed in-person user testing with teachers based in London as well as remote user testing with teachers in the US, thus obtaining a more accurate picture of the target audience.

Considered that the platform has a lot of pre-made content made by US and UK teachers, I performed in-person user testing with teachers based in London as well as remote user testing with teachers in the US, thus obtaining a more accurate picture of the target audience.

Considered that the platform has a lot of pre-made content made by US and UK teachers, I performed in-person user testing with teachers based in London as well as remote user testing with teachers in the US, thus obtaining a more accurate picture of the target audience.

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Fixing the flow

Fixing the flow

After understanding the main pain points of the users and the platforms' tech limitations, I documented the current user flow and tried to find a way to make it shorter, friendlier and more understandable for the users.

After understanding the main pain points of the users and the platforms' tech limitations, I documented the current user flow and tried to find a way to make it shorter, friendlier and more understandable for the users.

After understanding the main pain points of the users and the platforms' tech limitations, I documented the current user flow and tried to find a way to make it shorter, friendlier and more understandable for the users.

After understanding the main pain points of the users and the platforms' tech limitations, I documented the current user flow and tried to find a way to make it shorter, friendlier and more understandable for the users.

After understanding the main pain points of the users and the platforms' tech limitations, I documented the current user flow and tried to find a way to make it shorter, friendlier and more understandable for the users.

From user flows, testing and iteration to the final design

From user flows, testing and iteration to the final design

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single_quiz_min
marketplace1_min
admin_dash_min
Leaderboard
mastery dashboard
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Activity settings 6
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The solution

A better teaching and learning experience

The percentage of activated users has increased from 5% to 16% and the Company’s annual revenue has doubled up.
We have also received a lot of positive feedback and compliments from teachers. One of the teachers calls us her “genies” because of how we make continuous improvements into the platform and improve it day by day.

The percentage of activated users has increased from 5% to 16% and the Company’s annual revenue has doubled up.
We have also received a lot of positive feedback and compliments from teachers. One of the teachers calls us her “genies” because of how we make continuous improvements into the platform and improve it day by day.

The percentage of activated users has increased from 5% to 16% and the Company’s annual revenue has doubled up.
We have also received a lot of positive feedback and compliments from teachers. One of the teachers calls us her “genies” because of how we make continuous improvements into the platform and improve it day by day.

The percentage of activated users has increased from 5% to 16% and the Company’s annual revenue has doubled up.
We have also received a lot of positive feedback and compliments from teachers. One of the teachers calls us her “genies” because of how we make continuous improvements into the platform and improve it day by day.

© Roberto Maraldi 2024

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